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Thursday, January 29, 2015

Noterix Theme Parks 1 Page Business Plan

Online Vr Interactive Theme Park Business Plan

Noterix Theme Parks 1 Page Business Plan



Overview

Noterix Theme Parks has a clear business objective to develop, produce, promote and distribute Online Vr Interactive Theme Park services. These services have been developed over 3 years with a core focus on addressing the key customer problem and associated opportunities.

The Business Objectives

When as a key component of our growth strategy we consider it critical to identify and outline our business objectives, and align these objectives with clear and measurable development milestones. Our key long term business objective is to launch a new product. Whilst our existing products have been useful for testing the customer problem, new products are required to fully capitalise on our business potential. Our growth path is clearly oriented around the addition of new products, the development of these new products and the subsequent marketing of these. It is understood that costs will be associated with product development and marketing and these have been allowed for in our budget.

The Customer

Noterix Theme Parks has been created with a clear focus on the needs of our customers. Through a structured customer discovery process, we have validated the key customer problem as To create an interactive and fun based forum for social media interaction, taking Facebook to a new level of experience.. This is a critical issue for our selected target market of Public - Broad range of Users.

The Value Proposition

Noterix Theme Parks is uniquely positioned to deliver value to Public - Broad range of Users. "Noterix Theme Parks will Give people across the world a way to level up their online social interactions whilst enjoying the gamified aspects of the virtual environment.." In order to be deliver on this value proposition, we We utilise our newly acquired game design (Jesse Schell) and Theme Park Design (Elias Note and Imagineers) knowledge to make an environment unlike any other.. This capability has taken considerable time and resources to develop and forms the cornerstone of our competitive advantage.

Competitors

We have a number of competitors within the Online Vr Interactive Theme Park market. We consider our key competitors to be: At the moment, small Oculus Rift design locations and Playstation Home are the primary competitors - arguably MMORPG's also have some part of this market.. Our understanding of these competitors has been used to refine our strategy and value proposition. We believe that we can compete effectively with At the moment, small Oculus Rift design locations and Playstation Home are the primary competitors - arguably MMORPG's also have some part of this market. by We will be the first to market..


Key Strategies

Over the next 6 months our focus will be to Design and Digitally Create the base Park . This task will be undertaken in the context of our broader strategy to Launch the VR access across every major platform, optimising for virtual reality interfaces like Oculus Rift and Playstation Morpheus. These strategies are a tactical implementation of our overall business goal as outlined above.

Milestones

Measurement of the successful implementation of our strategies will be governed by measurable development milestones. The milestones that will be achieved over the next 2 years are: Basic design of the platform and proposed engine Company set up and financing (possibly crowd funded) Creating first build and beta launch

About this document
Online Vr Interactive Theme Park Business Plan
This document was created by Joshua of Noterix Theme Parks using the 5 minute Busine
ss Plan App. This technology and approach is powered by HyperQuestions.

Plan your next project at http://www.chartgantt.com for the best excel gantt charts.





  

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